Soul calibur 2 gamecube iso free download
Even if, off the bat, you're not the best samurai to draw a sword, you'll be determined to become one. I'm not overly impressed by SC2's single-player game. Versus mode never gets old, but I don't always have dorks like Shoe and Shawn around to challenge.
The Weapon Master stuff offers unlocking thrills for a few hours, but it's over way too quickly, and it's too simple to open up all the stuff with little effort. I sincerely wish that SC2 had taken a page from Virtua Fighter 4: Evolution's Quest mode--not only can you customize your characters with more than 1, unique accessories, but you can also fight insanely tough A. Limitless challenge and discovery are sorely lacking in Calibur. If there's a sharper-looking console game than SC2,1 haven't seen it.
Although the new arenas lack the ambitious scale of, say, Dead or Alive 3 , they're anything but flawed. Small stages keep tactical players sharp--a thorough grasp of evasive techniques can and will save you from ring-outs--and the larger levels give newbies a needed break.
What's wrong with that? Regardless, the gameplay is absolutely killer. It's so well balanced and finely tuned that you will definitely appreciate it more and more the longer you play. Each seemingly cheap move or combo has a perfectly accessible counter, so this game really lets you show off your skills. Astaroth's powerful throws got you down? Escape them. Taki's lightning-quick combos too fast?
Interrupt them. Kilik's long staff keeping you at bay? Walk or rather, eight-way run around it. You get the idea. Ultimately, this is a game that you should run out and buy, especially if you have someone around who's willing to go the distance with you in Versus mode. It'll undoubtedly keep you up till 3 a. Will it be your favorite fighting game of all time?
Maybe, maybe not. In any case, it's a keeper. Realistically, the Arcade mode will only hold your interest for so long-eight quick matches, a fight with boss Inferno, and it's over. Luckily, there's a whole other single-player experience that's incredibly rewarding: Weapon Master mode. Here, you make your way across a simple map fighting special events to win coffers of cash and fabulous prizes.
Each match features a clever concept that mixes up the traditional swordplay; examples include fights where you're poisoned, battles among landmines, and tense melees where a gust of wind could toss you out of the ring.
You'll also encounter "dungeon" areas that are a bit of a drag--no exploration, no mystery, just a succession of normal matches accessed from a dungeon map. Fighting through the various stages, but spending your prize money on fabulous unlockables makes it even more worthwhile.
Alternate costumes, art galleries, special weapons, and a bevy of extra modes are yours for the taking. The weapons are especially cool, as many have unique properties, like increased attack power or the ability to heal you. Be sure to snag each character's snicker-worthy final special weapon--seeing Link swat fools with a butterfly net, Seung Mina bust out a broom, or Voldo shake a mean tambourine is pure comedy gold. Plus, you can use these zany weapons in the unlockable Extra Versus mode.
Overall, while the victory spoils definitely impress, Weapon Master mode is too easy to offer long-term challenge. Dedicated players will unlock everything in one hefty session, especially if they exploit challenges like Chapter Nine's second stage where you win a whopping 30, Gold by playing it over and over. Don't even try to make sense of the obtuse backstory--just accept that a zombie pirate, French aristocrat, impossibly busty ninja, and Nintendo's own elfin name-taking ass-kicker, Link, have started up a private little fight club.
But unlike the last Soul Calibur, which was exclusive to Sega's now-defunct Dreamcast, this Calibur's for the people--it's available on all three consoles, and each version has a unique playable character. It's an intensely deep fighter that'll leave your thumbs and sometimes your ego black and blue.
Ultimate moment: Tie: Playing a worthy competitor in an eight-fighter team battle that finally ends in a simultaneous double knockout; learning Ivy's Criminal Symphony throw, the game's most powerful move. We've heard Soul Calibur III may not be out until , and since arcades will be extinct by then, it'll head straight to consoles. Besides the expected new characters and gameplay tweaks, rumor has it SC3 will put a lot of emphasis on new modes perhaps like IHrtua Fighter 4's deep character-building single-player game and have online play.
Hold me! Our last visitation to the Soul Calibur arena was on a beautiful little console title for the Dreamcast. A better than arcade perfect translation of the coin-op game of the same name, it rather delighted in giving us an experience to rival what we'd had playing Soulblade. After a few years of waiting, the world has now received Soul Calibur 2 , released simultaneously for three different consoles, with a unique character on each.
The Gamecube version is nearly identical, and in many ways, responds just the same way you'd expect, save for minor differences. First, the unique Gamecube character is Link, of Zelda series fame. He plays just as you'd expect from a popular Nintendo character released on a fighting game, down to having his signature moves copied almost straight over. Players familiar with Ivy or Mitsurugi should have no problem with Link, as he is best used switching between his different fighting stances.
However, unlike the sheathed sword of Mitsurugi, or the spinning whip sword of Ivy, Link gets the bomb, boomerang, and arrow stance, letting him attack with those all too familiar weapons. He's also equipped with a nasty set of spinning moves which are reminiscent of his power attacks from the original Zelda titles, and as he hasn't yet been voiced on a console, you'll find him saying nothing here, spoken for only with the grunts and cries used for special effect.
My favorite moment was when I first won a match using Link, and heard the familiar Zelda power-up sound. The Gamecube controller is not well suited for a game like Soul Calibur 2. While it has the four buttons necessary to play the game, the sliding grip on the shoulder buttons makes for poor controls of a special attack bound to one of those controls. Additionally, with off size buttons, the Gamecube controller favors a style of gameplay that doesn't suit a game that requires you to handle three separate attacks, along with a guard control.
Last but not least, the game gives a good visual showing, even though it obviously cannot stand up to the power of the Xbox version. Lost detail and quality of picture was minor, in my opinion, and in some ways, it makes one wonder if each version of the game was made more homogenic, sacrificing some of the graphic potential of the Xbox in order to make each game worth playing. All in all, I wouldn't recommend this title unless you only had a Gamecube.
If so, it'll be hard to learn, but ultimately, Soul Calibur 2 is one of the more enjoyable fighting games out there. When the Dreamcast launched back in the summer of '99, there was one game that really stood out among the launch titles: Soul Calibur.
With polished graphics that still look fantastic to this day, an easily accessible fighting engine that was deep enough to appeal to the hardcore crowd, and an epic orchestral sound track, it's no surprise that Soul Calibur is often claimed the best 3D fighting game among critical circles.
More than three years later, the long-awaited sequel to Soul Calibur has finally arrived stateside and is a worthy successor in the Soul Calibur franchise. Although most 3D fighters focus on hand-to-hand combat, Soul Calibur II sticks to its roots of frantic weapon-based combat. The fighting engine is easy to get into, and button-mashers can pull fantastic looking moves within a few a minutes of play. On the flipside, it's also incredibly deep, with enough subtle nuances that can take months to master.
Attacks are limited to vertical and horizontal attacks, kicks, and guarding, but that doesn't make it any less strategic. Guarding, ring outs, wall combos, and the 8-way run system make SCII much more than a simple button-masher. Most importantly, it's just a load of fun with a lot to do. The fighting is fast and fluid and with over ten modes of play, the replay value is almost unlimited, especially with a few friends.
Aside from a few framerate issues on the PlayStation 2, the visual differences between the three are negligible. Unless you have a home theatre setup that can take advantage of the p format and Dolby Digital 5. This installment adds a character creator, along with other new features. Alright, I wanted to make this guide for a few reasons. As you may know, Soul Calibur 3 is a very troublesome game to run in PCSX2 - it's not only demanding but requires quite a few fixes - however, with these tweaks it runs absolutely beautifully.
I searched this sub and didn't find any threads about this beloved game of mine so I figured I'd post the steps I took to get it running smoothly.
June Update: PCSX2 released an updated stable build, so using a dev build is no longer needed just remember to enable 'align sprite' however, I still encourage you to use one since you'll usually get the best performance. Also, I created a new screenshot album , it's crazy how impressive the game looks to this day, especially in shots like this.
I set it to 4x in the image, but adjust the rendering resolution according to your rig I personally use 6x. You can also download MMJ's Cel Shader here and enjoy a nice change in texture style, comparison shot here. Now, to unlock all characters automatically. Download the pnach file here it's essentially a text file that works to modify the game in various ways.
Lastly, simply paste the pnach files in the cheat folder for pcsx2, and click 'enable cheats' under the system drop-down menu. Note that the download should already removes the lines by default, I only added the instructions on the off chance someone downloads from a different source.
Finally, to reap the rewards. Load the iso use the fast mode to skip the ps2 intro screen while holding Triangle and Cross at the same time to enable Progressive Scan you'll be prompted for it, just hit continue - it raises the resolution from p to p, which makes a massive improvement especially when using 6x upscaling and then after the title screen enable ratio mode in the settings menu. Then adjust any settings you want - I personally like to enable neutral guard and vibration - then load up the versus menu and create a save state.
This will let you jump directly to the versus menu, completely skipping the intro logos, which is awesome if you have a friend over and want to play some sweet Soul Calibur local multiplayer.
Here's an album of screenshots I took, the rendering resolution 6x native downscaled to my p monitor.
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